MARATHON-STYLE MAPS (LARGE ) (A-M)

Filename                Description

Alpha Dome 1.1    Nice combo of open and closed spaces.
                             Symmetrical layout with different features in
                             each section (which makes for some
                             disorientation). Textures are used well for
                             differentiation, but these become useless if
                             you find the night vision powerup. (new
                             5/26/95) (30K)

Altitude                Towers and elevators. Hard to see the point
                             without someone to play it with. Comes in a
                             normal and vacuum version.(new 4/22/95) (47K)

Another Arena?!  Just what it sounds like. Nice flow, but
                             careful- it's full of baddies. (Not for those
                             who believe that net levels are for killing
                             your friends.) Works only on PowerMacs. (new
                             5/11/95) (16K)

Arena Extreme     A very large arena (author recommends 6
                             players). A little disorienting, but lots of
                             open space. (new 9/4/95) (18K)

Arena of Death     Well, it has an open room in the center, so I
                             guess it can be called an arena, but it's
                             dark, and the room is segmented by
                             catwalks... (new 6/4/95) (24K)

Bathtub                Mike Neylon's first attempt at a
                            "Bungie-esque" level. Large central arena,
                             with lots of tight passageways on the
                             fringes. (new 10/9/95) (17K)

Birthday               Lots of stairs. Good open spaces. Short on
                             weapons.(new 4/22/95) (35K)

Black Lightning    Some nice touches. Nice placement on the
                             single SPNKR. Explore everything! (new
                             4/28/95) (20K)

Blessed and Broken  Huge. Lots of juggernauts, hulks, etc. Had a
                             few bad polys, which I fixed... comes with a
                             film showing the creator and a buddy getting
                             wasted by aliens. (new 10/16/95) (66K)

The Bog Pit          Author says experts only. (new 4/20/95) (24K)

Bunker ID#24      Lots of weapons. Look for that 3x recharger!

Butt Monkeys of  Kind of nasty. Lots of ways to die...
Alcatraz               Personally, I found it distracted me from the
                             true point of a net level (killing your
                             friends), but some folks like this.
                             Well-constructed, anyway. (new 8/9/95) (13K)

Carnage Galore       Lots of very long, very narrow passageways,
                             and no real ammo. Comes with a physics model.
                             Impossible without it (the hunters will take
                             you down very quickly), but way too easy with
                             it... (new 1/2/96) (53K)

Castle Anteries      A large, complicated castle with lots of neat
                               tricks. Very pretty. (new 11/10/95) (33K)

Castle Tao           By the maker of Castle Anteries. Smaller and
                            less complicated, but probably more fun in
                            net play (less distraction). (new 11/10/95)
                            (18K)

The Check            Author says you should play this drunk. Good
                            idea-the textures will give you a headache
                            otherwise. Nice layout, though. (new 4/22/95)
                             (14K)

Click Here for      Three maps, 5 levels. One three-pack, normal.
Enlightenment     The other two are variations on the same map.
                             They both require the textures from the
                             Canyonlands package, and the second one was
                             designed with the Dogs of Pfhor package, as
                             well. (new 11/6/95) (236K)

Crash City            A very large outdoor map. Quite nicely done,
                             but slow at times, due to the fact that you
                             can see many polygons at once. (new 6/18/95)
                             (121K)

CrossHairs            The first released map incorporating Pfhunky
                             Stairs. A pretty nice one, too... (new
                             7/24/95) (20K)

Cro-Will                A model of an existing building at
                             Connecticut College. A couple of the rooms
                             are big enough to cause smearing. (new
                             5/22/95) (25K)

Dark Side v1.1      A lot like 5-D space, but more open. Good use
                            of lighting. (updated 5/9/95) (12K)

Death Star Arena  Nice big arena. Lots of fun stuff to find.
                              (new 5/9/95) (19K)

Deep Thought       From the creator of Kill! Kill! Kill! Simple
                             layout, in the E=MC What! genre. (new
                           	 4/12/95) (28K)

Disco Inferno       This map has some really great lighting
                             effects. Unfortunately, it also has a bunch
                             of rooms that give me a nasty headache. Worth
                             downloading for the ideas alone. (new 8/9/95)
                             (31K)

Disco Inferno 1.0.1  Aaron Sommer's take on the original Disco
                             Inferno. Since it's not an upgrade by the
                             original author, I'm leaving both versions
                             up... This one's worth a look, though. The
                             teleporter hall made me sick. Not a new map,
                             just new to this page. (new 12/20/95) (32K)

Ender                    One big (very big) pit, with some sniper
                             positions, and a couple of pathways through
                             some lava. Watch the juggernaut. Comes with a
                             (required) physics model. (new 5/26/95) (15K)

Ender vs. Meta     A large arena, continuing on the theme of 5D
                             portals. The wall textures might hurt your
                             eyes... (new 10/16/95) (68K)

Enterprise Map     Designed to look like the USS Enterprise
                              (first generation). You'll have to imagine
                              the textures, but it's a good start on the
                              layout. (new 5/9/95) (22K)

 Expedite This!      Geometrical, but easy to lose track of where
                              you are. (new 7/13/95) (11K)

5D What                The initial maze is annoying (texture choice
                             makes it really hard to see where you're
                             going), but there's lots more to find. (new
                             6/22/95) (36K)

Festung                A large, bisymmetrical level. Set up to look
                             like a fortress. Easy to become disoriented
                             at first, but once you've figured out your
                             way around, the flow's pretty good. Watch the
                             doors in the river! (new 10/16/95) (29K)

Foolishness v1.0  13 levels. A real mix. Some novelty levels,
                             some not-so-good maps, some very good maps.
                             More baddies than you can shake a stick at.
                             (Watch for crashes on 68K macs.) This has
                             been lost on my hard drive for a month...
                             Sorry, Gabe. (updated 9/15/95) (176K)

The Forest            Dark. The better weapons are hidden... (new
                            1/2/96) (27K)

Gimme Shelter      Big, rambling arena. Snagged some nice
                              features off of other maps. (new 12/14/95)
                              (18K)

Go Eat A Cat         I found it cramped. You might not, though.
                             (new 4/22/95) (9K)

The Green Room   Arena with some nice sniper positions. A lot
                             of good stuff can be found in the Green room,
                             but watch yourself there... (new 12/14/95)
                             (14K)

Greg's Maps         7 levels. Quality really varies. Some are
                             quite fun, though... Quag's Keep was very
                             enjoyable, and the last level is just about
                             impossible at normal. (new 11/10/95) (95K)

The Hall 1.1         Brighter than the last version, with lots of
                            teleporters and sniper ledges. (updated
                            11/29/95) (39K)

Hall Pass v1.0     If you like open spaces, get this map. 'Nuff
                           said. (new 4/22/95) (7K)

Hamster Mase     A little too cramped for me. It seems to be
                            the beginning of something bigger- actually
                            has a working changed terminal (at least the
                            map is changed...) (new 5/14/95) (198K)

Headache PPC 		 Lots of teleporters, some good sniping
                        		 positions (and a decent crusher). (new
                         	  8/21/95) (24K)

Hell        						  Hope you like lava. (Lots of good stuff to
                            find, if you look hard enough...) (new
                            5/5/95) (20K)

Hooligan Maps     Two maps. Very geometrical. Watch the glass
                            walls. (new 7/13/95) (60K)

 The House of God 1.4 Another map in the God is Pfhorever series
                             (currently includes Quicksilver, The Hand of
                             God, and Solidaridad). Not too shabby. (new
                             4/28/95) (32)

Imprismed            Named for lighting effects that you don't
                             have enough time to pay attention to...
                             Mostly pretty tight (not too much open
                             space), but spread out enough that there's
                             room for 4 or so players. Two rechargers that
                             are VERY hard to use, especially with more
                             than two players... (new 10/3/95) (23K)

Infestation          Huge. Lots and lots and lots of hidden doors.
                             Aliens can be a pain. (A remake, working this
                             time, of Landing Bay.) (new 4/17/95) (29K)

IRC Map of      		 Lots of corridors, no places to hide, no
Pfhame              	aliens. If you use the enclosed shapes patch,
                          	 the walls have pictures of all the IRC
                             #marathon folks. Way too many invisibility
                             powerups (IMHO). (new 4/20/95) (345K)

Kill This Thing      Very, very big. A three-story building that
                             you can go outside of. We had some flow
                             problems (too much in the way), and the
                           	textures aren't very consistent, but with
                             enough people, this can be a fun level. Make
                             sure Marathon has at least 8 Megs. AMUG
                             version's uncompressed. (new 6/7/95) (47K)

Kill! Kill! Kill!    	A large, bisymmetrical (almost) level with
                      			lots of nice sniping windows. (25K)

Killer B's Map       A big, rambling level with a couple of nice
                           	twists. There is no tozter without risk...
                             (new 9/10/95) (17K)

King of the Hill     An annoying infatuation with elevators, rooms
                             that are *way* too tall (this is the first
                             time I've felt vertigo jumping off a ledge in
                             Marathon) and an incompatibility with 680x0
                             macs makes this one hard to recommend. (new
                             5/5/95) (23K)

KirkNet 3            3 net maps. One has been previously released
                             (Chris's Cross). The Zoo is an interesting
                             concept map (small rooms containing a bunch
                             of a single type of baddie, with door
                             controlled from a central location). Mars's
                             Deep has a very big room in the center. (new
                             6/12/95) (50K)

Krier's Power Levels     6 levels.  Newest level is vacuum. Some
           1.5             interesting touches. Best for folks who have
                             mastered vertical aiming. Nice staircase in
                             Double Helix. (updated 9/4/95) (116K)

The Land of Dairy    A very nice looking level. Reminiscent of
           Queen        Pfhornication II, so if you like this one,
                             check that out... (new 10/3/95) (71K)

Land of the Lantern  Very big. Great on PowerMacs, seems to crash
                                	680x0's. (312K)

Levels O' Death     7 levels, made by three different people.
                       			Nice layouts, mostly, but they might be too
                             big small groups. (new 8/9/95) (127K)

Lost Angles          Four levels, mostly cityscapes. Great for
                          	snipers. (new 11/29/95) (101K)

MAD 12-pack     	A big collection. Well-made, but they all
                          	start to look alike after awhile. Most are
                             pretty big (4 players plus). (new 7/6/95)
                             (261K)

Mad Science v1.0 	Big, lots of open spaces, insanely difficult
                           	with aliens. With aliens off, would make a
                             great open level for 6-8 players. (new
                             9/10/95) (13K)

The Man-Trap     	 Teleporters send you to a small prison for 45
                        			seconds, where your enemies can take potshots
                              at you. (new 7/13/95) (16K)

May Pfhortune Favor       Long passages, carnage pits, good places to
   the Foolish v2.2             hide... Comes with a sounds patch. (updated
                                          4/28/95) (768K)

Mayhem               Pretty big (looks like you'd need four or so
                             for comfortable net play), but really well
                     				done. Some very nice features (polished
                             crushers, e.g.). A little of everything...
                             (new 9/25/95) (33K)

Meta vs. Aeon   	A twisty, windy level, with a few nasty
                             surprises (careful of that static region!).
                          	 Like all the Meta levels, this is designed to
                             work with Fusion's Marathon 2 Textures (349K)
                             (which aren't included in this archive for
                             space reasons). (new 10/9/95) (67K)

Milestones           Nice variety. Some nice hidden rooms-look for
                           	sniper positions. Most (all?) bugs have been
                             fixed. (updated 4/14/95) (26K)

Mbius                 Looks small, but it's not... Readme says it
                           	can be played solo, but there really aren't
                             enough aliens... (new 10/3/95) (12K)

Mondo Waldo World    Despite the name, I would be very surprised
   v.1.3       	         if this level started its life as Waldo
                             World. Not a bad arena, actually. Now works
                             on all maps. (updated 8/25/95) (25K)

Mower Maps       15 levels in two maps. A real grab bag. Some
                         	  very nice maps, some almost novelty maps.
                             Level 3 of the second set (Come See the
                             Fights) is PowerMac-Only. (new 9/4/95) (227K)

MultiHeaTHen 1.0     Big, and rambling. Works as a practice level.
                               	(new 8/21/95) (23K)
